REBUSfarm goes 2500 GHz

August 1st 2008: REBUSfarm reaches a total capacity of 2500GHz

REBUSfarm quadruples its capacity within only a few months, outrunning the competition. Aside from their up-to-date and homogeneous configuration, it is worth mentioning that the capacity is reached with only 182 nodes, reducing network-overhead to a minimum. The rendering-slaves carry

  • Dual XEON E5420
  • 8192 MB RAM
  • ASUS XEON mainboards
  • 500 GB HDD

and meet even the highest requirements.

Rendering from 6.4 cent / GHzh

May 1st 2008: New pricing discounts. Rendering from 6.4 cent / GHzh

REBUSfarm introduces a new staggered discount system which offers a discount up to 60% depending on your rendering volume. Based on the number of submitted project-files this quickly leads to substantial discounts on mid- to large-sized rendering projects.

More detailed information on this can be found on our price list. Our online cost calculator already accounts for the new discount system when estimating your projects.

e-on Software Vue

April 21st 2008: Support of the complete e-on Software Vue 6 portfolio

Rebusfarm announces support of the complete e-on Software portfolio. This includes the stand-alone solution Vue 6 Infinite and the integrated solution Vue 6 xStream for 3D Studio MAX, Cinema 4D and Lightwave. Furthermore all contents of the Cornucopia3D database are accesible.

This provides the user with a complete toolset to create high-quality, natural 3D environments.

Maxwell Render without MXS

April 17th 2008: Rendering with Maxwell Render from project files created in 3dsmax and C4D

By continuously enhancing our rendering farm software we are now able to render projects for Maxwell Render directly from the host-applications 3D Studio MAX, Cinema 4D, Softimage XSI and Maya. Lightwave support will be available soon.

What's special about this?

From now on there's no need for our customers to create an MXS-file (Maxwell Scene Format) for every single frame of animation to be rendered. Instead you can simply send us the single project file from the host-application 3D Studio MAX or Cinema 4D. Therefore the tiresome step of exporting up to thousands of files isn't necessary any more. Furthermore the size of the data-upload turns from gigabytes into megabytes. A lot of projects wouldn't be possible without this improvement.

finalRender Stage-2 Maya

April 10th 2008: Support of finalRender, finalToon and finalShaders for Maya

As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Autodesk Maya. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.

fRender Stage-2 Cinema 4D

April 4th 2008: Support of finalRender, finalToon and finalShaders for Cinema4D

As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Maxon Cinema4D. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.

finalRender for 3dsmax

April 2nd 2008: Support of finalRender, finalToon and finalShaders for 3D Studio MAX

As of now REBUSfarm supports the rendering-engine finalRender Stage-1 R2, the popular raytracing- and GI-system for 3D Studio MAX. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.

We use green energy

01.04.2008 REBUSfarm uses 100% CO2-free green energy

As of April 1st 2008 REBUSfarm will solely run on power produced from 100% regenerative energy sources from the Naturstrom AG, and actively contributes to clima protection. If you would like to know how much CO2-emission and atomic waste you would spare the environment by rendering on the REBUSfarm, use our cost- and environment-calculator. Further information about our efforts to protect the climate can be found here.

New Price: 15,9 cent / GHzh

February 20th 2008: Radical price-cuts down to universal 15,9 cent/GHzh

By using quad-processors, the capacity of our rendering slaves has been substantially increased. We have decided to completely pass these saving on to our customers. Furthermore we've simplified our price list, charging the universal price of 15,9 cent / GHzh, no matter which software you are using. This makes us the best priced rendering service in the world.

REBUSfarm hits 1200 GHz

February 20th 2008: REBUSfarm updates to 1200GHz

REBUSfarm, Europe's biggest rendering-service, increases its total capacity to 1200GHz, thus doubling its output performance. It now exclusively consists of Quadcore systems carrying 8 GB RAM per Node. By this, we are trying to fulfill the growing need for highly available external rendering-power. Customers can look forward to quicker results, allowing tighter deadlines.

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